Augmented Reality (AR) Gaming Market Analysis by Component (Software, and Hardware); by Technology (RFID, GPS, Mobile Tracking, Others); By Device Type (mobiles, HMDs and Smart Glasses.); by Game Type (Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, and Science Fiction); by Product (Head Mounted Display, Handheld Display, Spatial Display), and by Application (Commercial Use, Home Use, and Others)-Global Supply & Demand Analysis & Opportunity Outlook 2023-2035
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Product Code:
RP-ID-10085237 -
Published Date:
28 Nov 2022 -
Region:
Global
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Pages:
83 -
Category:
ICT & Telecom -
Publisher:
Pub-ID-54
Impact Analysis on the Growth of Market
Inflation and Looming Recession to Haunt Businesses:
In 2022 & 2023, market players expected to sail in rough waters; might incur losses due to huge gap in currency translation followed by contracting revenues, shrinking profit margins & cost pressure on logistics and supply chain. Further, U.S. economy is expected to grow merely by 3% in 2022.
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The Research Report is Updated with 2022 Base Year, 2023 Estimated year and Forecast till 2035 with Market Insights.
With the dip in global production, the GDP has contracted in 2020 and impacted the market across the world. Upon placing a Sample Request, you will receive an updated report with 2022 as base year, 2023 as estimated year and forecast to 2035. This will have market drivers, recovery rate in the market, insights and competitive analysis.
Market Overview:
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Definition of Augmented Reality (AR) Gaming
The synchronization of audio and visual content of game with the environment of user in real time is called as Augmented reality gaming, or AR gaming. The aim of Augmented reality (AR) gaming is to connect the real world with the virtual world. It utilizes the existing environment to create a field for playing games virtually. Augment reality games can be operated devices such as laptops, tablets, smartphones, and portable gaming systems. A real-life environment is being superimposed with a pre-created environment in AR gaming.
Global Augmented Market: Key Insights
Base Year |
2022 |
Forecast Year |
2023-2035 |
CAGR |
~23% |
Base Year Market Size (2022) |
~ USD 7 Billion |
Forecast Year Market Size (2035) |
~ USD 42 Billion |
Regional Scope |
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Global Augmented Reality (AR) Gaming Market Highlights Over 2023 - 2035
The global augmented reality (AR) gaming market is estimated to garner a revenue of USD 42 Billion by the end of 2035 by growing at a CAGR of ~7% over the forecast period, i.e., 2023 – 2035. Further, the market generated a revenue of USD 7 Billion in the year 2023. The growth of the market can be attributed to the rising demand for augmented reality gaming. People these days are becoming more interested in playing virtual games which increases the demand for augmented reality gaming. More than 80 million people every month in the United States use augmented reality.
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The integration of digital information within the user's real-time environment so that the user can experience real-world interaction sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. It is a type of technology that allows digital images and information to be displayed onto physical environment, in order to enhance one's experience. Unlike virtual reality, which creates its own cyber environment, augmented reality adds to the existing world as it is. It can be significantly used to highlight specific features of the physical world, increase understanding of those features, and derive smart and accessible insight that can be applied to real-world applications. In addition, it is relevant as a marketing tool by retailers and other companies, as they can use augmented reality to promote products or services, launch novel marketing campaigns, and collect unique user data, helping companies in their decision-making strategies. Moreover, consumers too are beginning to derive tangible benefits from this technology and expect it as part of their purchasing process. Therefore, an investment in mobile devices is expected to surge the growth of the global augmented reality (AR) gaming market. For instance, in the year 2021, spending on devices accounted for more than USD 800 Billion around the globe
Global Augmented Reality (AR) Gaming Market: Growth Drivers and Challenges
Growth Drivers
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Rising Disposable Income– The rise in the disposable income of consumers increases their amount of money after tax that can be used for entertainment purposes. Hence, it is anticipated to increase the growth of the global augmented reality (AR) gaming market. The United Kingdom gross disposable income accounted to USD 1,419 Billion in the year 2019.
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Increasing Download of Games- More than 20 percent and 25 percent of android and IOS apps downloaded are games in the year 2022.
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Growing Sales for Digital Video Games– More than 70 percent of the United States comprise of at least one person that plays video games in 2022
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Rising Adoption of WIFI– As per the World Bank, the percentage of individuals using the internet has increased from 40 percent in 2015 to 60 percent in 2020
Challenges
- High Cost for the Deployment of the System
- Complex Process to Setup the System
- Issues Related to Privacy- AR Gaming users often reveal their personal information on the internet and on the gaming sites, from where the personal data may get stolen and can be used for doing illegal things. Thus, the high risk related to privacy challenges the market’s growth.
The global augmented reality (AR) gaming market is segmented and analyzed for demand and supply by component into software, and hardware. Out of these, the hardware segment is anticipated to hold the largest share over the forecast period owing to the increasing number of hardware devices in the form of laptops, smartphones, and other devices that have a speaker to record the voice, a camera to capture, and head mounted displays. According to recent data, there are more than 1.5 billion mobile augmented reality user devices across the globe.
Global Augmented Reality (AR) Gaming Market Regional Synopsis
Regionally, the global augmented reality (AR) gaming market is studied into five major regions including North America, Europe, Asia Pacific, Latin America and Middle East & Africa region. Amongst these markets, the market in the North America region is projected to hold the largest market share by the end of 2031 on the back of rising consumers’ disposable income, and earlier adoption of augmented reality games. According to the Bureau of Economic Analysis, the disposable personal income increased by 0.2 percent accounting to USD 37.6 Billion in July 2022.
Market Segmentation
Our in-depth analysis of the global augmented reality (AR) gaming market includes the following segments:
By Component |
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By Technology |
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By Device Type |
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By Game Type |
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By Product |
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By Application |
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Key Companies Dominating the Global Augmented Reality (AR) Gaming Market
Our report has covered detailed company profiling comprising company overview, business strategies, key product offerings, financial performance, key performance indicators, risk analysis, recent developments, regional presence, and SWOT analysis among other notable indicators for competitive positioning. Some of the prominent industry leaders in the global augmented reality (AR) gaming market that are included in our report are Augmented Pixels Inc., Auganix Ltd.(Aurasma), Blippar Group Limited, Catchoom Technologies., S.L., Infinity Augmented Reality Inc, Apple Inc (Metaio GmbH) , Qualcomm Technologies, Inc., VividWorks, Tilt Five, Inc., Zappar Ltd., and others.
Global Augmented Reality (AR) Gaming Market: Latest Developments
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25th August, 2022 Tilt Five, Inc., Tilt Five, Inc., an augmented reality (AR) entertainment company, has entered into a partnership with CATAN GmbH, CATAN Studio, Twin Sails Interactive, and Blazing Griffin, to release ‘CATAN – Tilt Five AR’ in the Spring 2023. The Tilt Five version will offer players an exciting way to immerse themselves in the world of CATAN, enabling them to watch the island come to 3D holographic life while keeping an eye on their fellow players around the table.
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29th April Blippar Group Limited : Blippar Group Limited has introduced an Augmented Reality campaign for AR campaign for 14 Hands' new Unicorn Rose, that transports users on a holiday, allowing friends and family to join from all over the globe. The pool party can be brought to life in two ways; users are able to scan a physical Unicorn Rosé can or bottle, in addition to sharing a link directly and across social media. Augmented Reality experiences primarily allow a single user to interact with scenarios but this campaign allows for multi-player games.
Geography Analysis:
The report further discusses the market opportunity, compound annual growth rate (CAGR) growth rate, competition, new technology innovations, market players analysis, government guidelines, export and import (EXIM) analysis, historical revenues, future forecasts etc. in the following regions and/or countries:
- North America (U.S. & Canada) Market Size, Y-O-Y Growth, Market Players Analysis & Opportunity Outlook
- Latin America (Brazil, Mexico, Argentina, Rest of Latin America) Market Size, Y-O-Y Growth & Market Players Analysis & Opportunity Outlook
- Europe (U.K., Germany, France, Italy, Spain, Hungary, Belgium, Netherlands & Luxembourg, NORDIC(Finland, Sweden, Norway, Denmark), Ireland, Switzerland, Austria, Poland, Turkey, Russia, Rest of Europe), Poland, Turkey, Russia, Rest of Europe) Market Size, Y-O-Y Growth Market Players Analys & Opportunity Outlook
- Asia-Pacific (China, India, Japan, South Korea, Singapore, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia-Pacific) Market Size, Y-O-Y Growth & Market Players Analysis & Opportunity Outlook
- Middle East and Africa (Israel, GCC (Saudi Arabia, UAE, Bahrain, Kuwait, Qatar, Oman), North Africa, South Africa, Rest of Middle East and Africa) Market Size, Y-O-Y Growth Market Players Analysis & Opportunity Outlook
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FREQUENTLY ASKED QUESTIONS
Increasing download of games, growing sales for digital video games, rising disposable income, and rising demand for augmented reality games
The market is anticipated to attain a CAGR of ~23% over the forecast period, i.e., 2023 – 2035.
High cost for the deployment of the system, complex process to setup the system, and issues related to privacy
The market in the North America region is projected to hold the largest market share by the end of 2035 and provide more business opportunities in the future.
The major players in the market are Augmented Pixels Inc., Auganix Ltd.(Aurasma), Blippar Group Limited, Catchoom Technologies., S.L., Infinity Augmented Reality Inc, Apple Inc (Metaio GmbH) , Qualcomm Technologies, Inc., VividWorks, Tilt Five, Inc., Zappar Ltd., and others.
The company profiles are selected based on the revenues generated from the product segment, geographical presence of the company which determine the revenue generating capacity as well as the new products being launched into the market by the company.
The market is segmented by application, product, game type, device type, technology, component, and by region.
The hardware segment is anticipated to garner the largest market size by the end of 2035 and display significant growth opportunities.
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- Augmented Pixels Inc.
- Auganix Ltd.(Aurasma)
- Blippar Group Limited
- Catchoom Technologies. S.L.
- Infinity Augmented Reality Inc
- Apple Inc (Metaio GmbH)
- Qualcomm Technologies Inc.
- VividWorks
- Tilt Five Inc.
- Zappar Ltd